REVIEW: The Remake of the End of the Greatest RPG of All Time is a meta mouthful in many senses of the word
- Nate Hermanson
- 1 day ago
- 6 min read
Some of my first gaming experiences are best defined as me curiously trying to comprehend what my brother was doing on the computer ahead of me. Final Fantasy 8 was the game, but I had no idea what an RPG was at the time. I was still figuring out platformers. I couldn't comprehend what elemental weakness meant and how he was making these cinematic super powers occur on the screen.
When he ran to the restroom, I'd grab the controller and click through menus, trying to piece together what combination of buttons was supposed to make Squall and Rinoa kiss or whatever. It would be years down the line that I'd finally play it myself and fully understand it, but it's that in media res play experience that The Remake of the End of the Greatest RPG of All Time (TRotEotGRPGoAT for short... or medium?) reminded me of.
Part puzzle game, part metanarrative, part adventure game, barely RPG: Coin Drop Games have an ambitious and altogether fascinating experience here that should not be missed.

​Just the Facts |
Developer: Coin Drop Games |
Publisher: Coin Drop Games, Glootchke Games |
​Platform(s): PC |
​Price: $9.99 |
Release Date: May 28, 2026 |
Review key provided by developer via Plan of Attack. |
TRotEotGRPGoAT is the debut work of Coin Drop Games, with several of its game devs pulling double duty to star in the game as characters. There's Lucas Immanuel and Jacob Dominick, the leads at the studio, who also feature heavily in the game's narrative as... the leads of the studio, who after years of work throughout the industry are ready to bring an incredibly ambitious project to life.
Everything else I could tell you about the team, as is presented in the game, is mired in a layer of fiction. So let's just get into what TRotEotGRPGoAT is all about.
The Remake of the End of the Greatest RPG of All Time is exactly that. A remake of some SNES-era RPG that you haven't heard about. But specifically only the final chapter of that story. It starts at the end, having players load a save that picks up right at the end of what looks to be an HD-2D remake of said game. Understanding who the characters are, where the adventure is taking place, and even how to play the game, is all part of the mystery.
As you wander through the unfinished halls of this game, a series of developer's commentary nodes introduces us to Lucas Immanuel, the lead behind this remake. As you poke behind walls with broken collisions and figure out how to open chests in the game world, you are given pages of the game's manual. Pages that come complete with notes from Lucas and Jacob from their time playing the original. Pages that fill in the blanks of your knowledge about the game and its history.
But then the game prompts you to log off, and you find yourself walking around a 3D space with projections of videos featuring Lucas and his development partner Jacob. Videos talking about the development of the game you just wandered around in. And how someone is in the process of stealing it, and they've put up Steam and Itch pages for it?
The game you're actively playing might actually be the stolen version, and the rabbit hole only further deepens as you continue to explore. Full motion video, illustrated manual pages, and in-game glitches all reveal further pieces of the mystery, and by the end it feels so layered that you're almost certain something is hiding just out of reach.
This RPG is actually a mystery game, and it's certainly pulling from the likes of Inscryption and Tunic — it says as much all throughout its story — but it's also unlike anything I've seen from either of those experiences. It's about the act of creation. It's about passions shared between friends, and about the boon and curse of nostalgia. At times, the presentation can come off a bit cheesy, but the ambition of the project cannot be denied. And neither can its heart.
To say more would be to reveal too much of this game's magic.
While it doesn't all work perfectly, a few villains miss the mark, and some of its greater messages feel muddled, it's an incredible achievement of video game storytelling and one that fans of RPGs, gamers who spent way too long on forums back in the day, and nostalgic SNES gamers should all give a try.

What blows my mind is that all that meta storytelling is layered onto an experience that is a genuinely fascinating little puzzle game. The core conceit is figuring out how this game works by slowly piecing together pages of the manual. By doing so, you'll uncover how to mix and match your character's moves, laid out on a horizontal timeline, to deliver devastating special moves and work through the game's combat encounters.
Mix and match the moves of the Crono-esque main character with an edgy vampire hero and you'll obliterate a wave of enemies with a flame attack. Grab the right combo of moves to eliminate an enemy whose only weakness is described as "Early," and whose definition is found scribbled on a piece of lined paper you'll unearth from a chest later down the line, and you'll finally find your way forward.
Every roadblock has its answers hidden somewhere in the manual. Or in the videos you uncover of Lucas and Jacob talking about the game's development. Or in the Steam store page. It's not really an RPG, as all the leveling up and item discovery has been done for you; it's more about discovering how to use all of these tools to pave the way forward. To get to that promised ending. The act of opening chests and secret gates is as much a revelatory moment as uncovering why Lucas and Jacob squabbled over the game's development in the end.
The game that's being remade notes that it might be best for you to keep a pen and paper nearby, but it's fascinating because those notes have already been taken for you. It's understanding what they mean and how to utilize them that's important. It's figuring out what this random inventory full of items is used for and where. Why a character's name is as important as a dungeon key. What clipping through the wall and uncovering an early prototype of the dungeon means, if anything.
Because this game begs you to poke at all its corners, sometimes the game does legitimately break on you. You get stuck in an earlier game state, suddenly having to go back through an entire story section you already finished because you experimented with rooms and with the knowledge you've carried over through save files (yeah, different save files have their own stories to tell, too). Most of the time, these little sequence breaks feel intended, but other times they definitely aren't. I managed to break myself out of what was meant to be a propulsive final act moment of revelation by trying something I'd done before... only to find myself pushed all the way to the start of the game.
Again, high ambition on display here, but sometimes at a cost.

What does work flawlessly, though, is the game's nostalgic homages. Whether it's the plainly obvious Chrono Trigger analogs in the game's pixel art or the HD-2D-ification of the game's remake art style, full of flashy post-processing and bloom-injected lighting, TRotEotGRPGoAT wears its heart on its sleeve. Literally in some cases, as Lucas wears a Tunic shirt in the documentary-style videos you uncover, calling to mind the other great manual-driven gaming experience of the last few years.
This nostalgic beating heart bleeds through in the soundtrack, a fully original work from Kyle Chuang, full of high-intensity chiptune tracks and melodic piano tunes reminiscent of RPG classics. It bleeds through in the almost satire-like writing of the game's characters, each a pastiche of some RPG trope. It bleeds through in the painstaking recreation of what video game manuals used to be — full of 2D illustrations from artist Jet Cheng — that show you what that collection of pixels on screen is meant to look like. It bleeds through in the performances of its actual developers, acting through the same kinds of anxieties anyone who has ever created anything has probably experienced.
Anyone with nostalgia for this bygone era, anyone with ambitions of making their own works, anyone who loves seeing artists tracing the very farthest reaches of their inexhaustible creativity, will find lots of love in TRotEotGRPGoAT.

The Remake of the End of the Greatest RPG of All Time shoots for the moon. It's rare that projects that strive for as much as this one does are successful, let alone impactful, but Coin Drop Games manages to make this fourth-wall breaking experience one to remember.
It's the kind of project that might achieve its greatest heights through a remake, actually... so maybe one day we'll be talking about TRotRotEotGRPGoAT? Until then...
Video Games Are Good and The Remake of The End of The Greatest RPG of All Time is . . . GREAT. (8.5/10)
+ a fascinating meta gaming experience, a genuinely touching story about creation, a game that asks you to break it to uncover its biggest mysteries
- asking you to break the game can sometimes... break the game, not all narrative pieces come together entirely as they should

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